NES

R.C. Pro-Am

R.C. Pro-Am is a pioneering radio-controlled car racing game featuring isometric perspective racing with weapon pickups. Players compete in championship circuits while collecting power-ups and avoiding hazards.

Release Date
January 1, 1988
Developer
Rare
Publisher
Rare
Players
1
Region
US

Share this game

Gameplay Systems

C. Pro-Am is a racing video game in which a player races a radio-controlled car against three opponents around a track from an overhead isometric perspective . The horizontal control pad buttons steer left or right, and the other buttons accelerate, fire weapons, and pause the game. Across 32 tracks, the top three of four racers qualify for each next race or reach a game over .

Two continues can restart the previous race, losing all points. Each track gives a trophy, and a high score yields larger "High Score Trophies", leading up to the "Super Trophy". Twelve unique track configurations are repeated indefinitely. The original box art claims that the game contains "32 tracks of racing thrills" but the 24th track is unofficially the last because it is the largest.

Each track after 24 is a repeat from track 1, but with additional features. At track 32, all computer-controlled opponents run at maximum speed and cannot be beaten without weapons. The game has no formal end; players eventually run out of weapons and are eliminated from the race. Track items are collectable by driving over them.

"Tune-up items" include turbo acceleration, "hotter engines" for higher top speed, and "super sticky tires" for traction and cornering; these additional abilities are displayed on the "track conditions" screen between races. : 6 Collectable weapons can temporarily disable other vehicles; missiles stop opponents from the front, and bombs from the rear. Collectable ammunition appears as a star, and carries over to the next race. : 8 Collectable roll cages protect cars from crash damage, : 8 stationary zippers give cars an extra speed boost, and bonus letters give large point bonuses and an upgraded car when all letters spelling "NINTENDO" ("CHAMPION" in the Genesis and Rare Replay versions) are collected.

The standard truck upgrades to a faster 4-Wheeler and then to the fastest Off Roader. : 7 Hazards include oil slicks which spin cars out of control, water puddles and rain squalls slow them down, pop-up barriers crash cars, and skulls decrease ammunition. Excessive use of projectile weaponry makes the yellow car accelerate to 127 mph, which cannot be matched by the player. The Sega Genesis version, Championship Pro-Am , features some gameplay differences from the NES version.

Players race against five other vehicles instead of three, but must still place in the top three to move to the next track. Race records are saved, and players are prompted to enter a name before the game starts.

Media Reviews

IGN
13
Game Informer
84
Electronic Gaming Monthly
52

About R.C. Pro-Am

R.C. Pro-Am is a classic video game released for the Nintendo Entertainment System on January 1, 1988. Developed by Rare and published by Rare, this title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about R.C. Pro-Am, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

Some information sourced from Wikipedia, available under CC BY-SA 3.0.