StarCraft 64
StarCraft 64 is a port of the acclaimed real-time strategy game StarCraft for the Nintendo 64. It includes the full original game plus the Brood War expansion, adapted for console controls with split-screen multiplayer support.
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Story
The story of StarCraft is presented through its instruction manual, the briefings to each mission, and conversations within the missions themselves, along with the use of cinematic cutscenes at key points. The campaign is split into three episodes, each allowing the player to command one of the game's three races. In the first segment of the game, the player and Jim Raynor are attempting to control the colony of Mar Sara in the wake of the Zerg attacks on other Terran worlds. After the Confederacy arrests Raynor for destroying Confederate property, despite the fact that it had been infested by the Zerg, the player joins Arcturus Mengsk and the Sons of Korhal.
Raynor, who is freed by Mengsk's troops, also joins and frequently accompanies the player on missions. Mengsk then begins to use Confederate technology captured on Mar Sara to lure the Zerg to Confederate installations and further his own goals. After forcing Confederate general Edmund Duke to join him, Mengsk sacrifices his own second-in-command, Sarah Kerrigan , to ensure the destruction of the Confederacy by luring the Zerg to the Confederate capital Tarsonis. Raynor is outraged by Mengsk's true aims of obtaining power at any cost and deserts, followed by the player, taking with them a small army of the former colonial militia of Mar Sara.
Mengsk reorganizes what remains of the Terran population into the Terran Dominion , crowning himself as emperor. The second campaign reveals that Kerrigan was not killed by the Zerg, but rather is captured and infested in an effort to incorporate her psionic traits into the Zerg gene pool . She emerges with far more psionic powers and physical strength, her DNA completely altered. Meanwhile, the Protoss commander Tassadar discovers that the Zerg's cerebrates cannot be killed by conventional means, but that they can be harmed by the powers wielded by the heretical dark templar .
Tassadar allies himself with the dark templar prelate Zeratul , who assassinates Zasz , one of the Zerg's cerebrates in their hive clusters on Char. The cerebrate's death results in its forces running amok through the Zerg hives, but briefly links the minds of Zeratul and the Zerg Overmind , allowing the Overmind to finally learn the location of the Protoss homeworld Aiur, which the Overmind has been seeking for millennia. The main Zerg swarm promptly invades Aiur, while Kerrigan is dispatched to deal with Tassadar, and despite facing heavy Protoss resistance, the Overmind is able to embed itself into the crust of the planet. The final episode of the game sees Aldaris and the Protoss government branding Tassadar a traitor and a heretic for conspiring with the dark templar.
The player (later retconned to be Artanis ) initially serves Aldaris in defending Aiur from the Zerg invasion, but while on a mission to arrest Tassadar, the player joins him instead. ) The dark templar prove their worth when they use their energies to slay two more of the Zerg cerebrates on Aiur, and the Conclave reconciles with them. Aided by Raynor's forces—who sided with Tassadar back on Char—the Protoss break through the Overmind's weakened defenses and destroy the Overmind's outer shell, but take heavy casualties in the process. Tassadar channels his own psionic energies in combination with those of the dark templar through the hull of his command ship and crashes it into the Overmind, sacrificing himself in order to destroy it.
Gameplay Systems
Blizzard Entertainment 's use of three distinct races in StarCraft is widely credited with revolutionizing the real-time strategy genre. All units are unique to their respective races, and while rough comparisons can be drawn between certain types of units in the technology tree , every unit performs differently and requires different tactics for a player to succeed. The psionic and technologically adept Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized warp capabilities, powered by their psionic traits. However, their forces have lengthy and expensive manufacturing processes, encouraging players to follow a strategy of the quality of their units over quantity.
The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies. The humanoid Terrans provide a middle ground between the other two races, providing units that are versatile and flexible. They have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons. Although each race is unique in its composition, no race has an innate advantage over the other.
Each species is balanced out so that while they have different strengths, powers, and abilities, their overall strength is the same. StarCraft features artificial intelligence that scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns. Each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes. In the level editor provided with the game, a designer has access to four levels of AI difficulties: "easy", "medium", "hard", and "insane", each setting differing in the units and technologies allowed to an AI faction and the extent of the AI's tactical and strategic planning.
The single-player campaign consists of thirty missions, split into ten for each race. Resource management Each race relies on two resources to sustain their game economies and to build their forces: minerals and vespene gas. Minerals are needed for all units and structures, and they are obtained by using a worker unit to harvest the resource directly from mineral nodes scattered around the battlefield. Players require vespene gas to construct advanced units and buildings, and they acquire it by constructing a gas extraction building on top of a geyser and using worker units to extract the gas from it.
In addition, players need to regulate the supplies for their forces to ensure that they can construct the number of units they need. Although the nature of the supply differs between the races—Terrans use physical supplies held in depots, Protoss use psionic energy channeled from their homeworld via pylons, and Zerg is regulated by the number of controlling overlord units present —the supply mechanic essentially works in exactly the same way for each race (just with differing impacts on gameplay), allowing players to create new units when there are sufficient resources to sustain them.
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About StarCraft 64
StarCraft 64 is a classic video game released for the Nintendo 64 on January 1, 2000. This title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about StarCraft 64, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
Some information sourced from Wikipedia, available under CC BY-SA 3.0.





