Arcade

Street Fighter Alpha 3

Street Fighter Alpha 3 is a 1998 arcade fighting game developed and published by Capcom. The third entry in the Alpha series features the largest roster of any Street Fighter game at the time with 28 characters. Introduces three selectable fighting styles (ISMs): A-ism, V-ism, and X-ism, each offering different super combo gauges and gameplay mechanics.

Release Date
January 1, 1985
Players
1
Region
US

Share this game

Gameplay Systems

Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games, and instead offers three different playing styles known as "isms" for the player to choose from. The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo (the term "X-ism" being a reference to that game's Japanese title, Super Street Fighter II X ), in which the player has a single-level Super Combo gauge and access to a single but powerful Super Combo move. The third style, V-ism (or "variable" style), is a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2 , but cannot use Super Combos.

In X-ism, the player cannot air-block nor perform Alpha Counters, and can only use one Super Combo move in its powerful Level 3 version. To activate V-ism's Custom Combo, the player must press both kick and punch buttons of the same strength. X-ism has the highest attack power but the least defense. A-ism has more attack power than V-ism and a similar level of defense.

All three modes have variations of movesets for each character, adding considerable depth to the gameplay. In addition, there are hidden modes that add handicaps to the player as well as benefits (for example, Classic mode prevents the use of Super Combos, but also makes the character unable to be knocked in the air and juggled). Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks; if the gauge is completely depleted, then the player will remain vulnerable to an attack. The bar shrinks when broken and is refilled to its new maximum; it can be shrunk a number of times.

While the character has the least defense of all modes in X-Ism, it also has the largest guard bar, and vice versa for V-ism with A-Zism being in the middle. Also, the guard bar varies between characters, with Zangief for example having a very large guard bar. The guard bar does not exist in Dramatic Battle matches, so no guard crushing is possible there. I-ism is a customizable style exclusive to the Dreamcast version's World Tour and Saikyo Dojo modes and the PSP version's World Tour mode.

The controls for several actions have been modified from the previous Alpha games. e. Medium Punch or Kick for a Level 2 Super Combo), rather than the number of buttons pushed; throwing is now done by pressing two punch or kick buttons simultaneously.

Media Reviews

IGN
9.5/10
GameSpot
9/10
Famitsu
33/40
Eurogamer
9/10
Game Informer
7.75/10

About Street Fighter Alpha 3

Street Fighter Alpha 3 is a classic video game released for the Arcade on January 1, 1985. This title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Street Fighter Alpha 3, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

Some information sourced from Wikipedia, available under CC BY-SA 3.0.