Super Gem Fighter Mini Mix
A whimsical Street Fighter spin-off featuring chibi-style characters and gem-collecting mechanics. Known as 'Pocket Fighter' in Japan, this CPS-2 game combines cute visuals with deep fighting gameplay.
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Gameplay Systems
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Each character starts each match with one of these (Tessa always starts with the ice orb, while Ryu starts with the lightning orb). There are also treasure chests, and item carriers, which both contain items, and food that restores the player's health. There are two bars and three sub-bars in the interface . The two main bars are the life bar and the super meter.
The life bar indicates the character ' s remaining health and the super meter their ability to perform "Mighty Combos". The super meter can be filled up to 9 stocks. Each Mighty Combo has a level assigned to it, which determines how many "Mighty Combo" gauges it will need. Players can also perform Mega Crushes (which costs one stock of the Mighty Combo gauge and emptys the Gem gauges) that can also be done in midair, in which all of the collected gems shoot out of their character and damage the enemy, as well as Counter Crushes, where the character rolls across the screen while attacking.
Each character has animated stock icons (or lives) on the interface. ed, or has lost a round via time over). All fighters normally start with three stock icons at the beginning of a match. The three sub-bars at the bottom corners of the screen are the Gem gauges, which displays the level of three of the character ' s special moves.
Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional special moves that are not affected by sub-bars. Each time an attack connects to an opponent, gems pop out of him or her, which can then be taken to level up the corresponding special moves for additional effects. There are four buttons: Punch, Kick, Special, and Taunt.
The Special button performs a humorous move that cannot be blocked and upon impact drops gems in the opponent's possession. More gems will be dropped depending on how much the Special attack is charged. Holding Down, Forward or no direction at all when using the Special button will cause a specific gem color to drop from the enemy. Holding Back along with the Special button allows for a defense that is specific against the unblockable Special attacks.
Other kinds of attacks do no damage when blocked, and unlike most 2D fighting games, this includes special moves and Mighty Combos. Gem Fighter also features "Flash Combos", or "Costume Combos" (inspired by the Plasma Combo system derived from Star Gladiator ), where the player can perform a combo by pressing the Kick or Punch button after striking their opponent with the Punch button for a total of four hits. Flash Combos are usually just for fun, and will cause a character to change into various costumes during the sequence (except for Ryu, who uses accessories for two of his Flash/Costume Combos), and perform a powerful, and humorous attack in the end - this final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cosplays of other Capcom characters.
For example, Chun-Li may turn into her version of Jill from Resident Evil , while Felicia may turn into her version of Mega Man , or other Darkstalkers characters not playable in the game. The commands are also very easy compared to the Street Fighter series, thanks to the Special button. By doing a motion (for example: qcf or hcf) and pressing the Special Button, this will make a fighter perform their Mighty Combo. The PlayStation and Sega Saturn versions of the game add in the Character Edit and Running Battle modes.
In the WonderSwan port, due to the monochrome screen, Gems are distinguished by shape rather than color. There are also no items and no in-game dialogue. This port adds in "Point Battle", where the results are evaluated by points, and "Card Fighter", in which fights using cards of normal and special moves are included. In the Street Fighter Alpha Anthology version of the game, there is a hidden mode, called Random Survival, which has a system similar to Running Battle, where the player has to fight against all 12 characters with two health gauges, and a hidden battle mode, in which characters can be randomly selected from preset characters and played endlessly.
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About Super Gem Fighter Mini Mix
Super Gem Fighter Mini Mix is a classic video game released for the Arcade on January 1, 1997. Developed by Capcom and published by Capcom, this title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about Super Gem Fighter Mini Mix, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
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