Tales of Destiny
Tales of Destiny is the second main installment in the Tales series, renowned for pioneering the Linear Motion Battle System. The story follows swordsman Stahn Aileron who discovers he can communicate with the sentient sword Dymlos, embarking on a journey to prevent the ancient Aeth'er warship from destroying the world.
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Story
Setting In the past, a comet crashed into the world, throwing dust clouds into the sky and shrouding the world in cold and darkness. At about the same time, the inhabitants, the Aethers, discovered a new form of energy from the meteorite's core, which they named Lens. Combining this with further research, the people were able to create cities in the sky and live in them. Unfortunately, only a select few were chosen, leaving the rest of the people to remain on the bleak surface of the planet.
These people became known as the Erthers. Over time, the sky's inhabitants became known as the Aetherians and their Aeropolis cities. They created a horrific weapon called the Belcrant that shot down any who dared oppose them. This caused full-scale war to erupt between the two civilizations, now known as the Aeth'er Wars.
However, regardless of their will and persistence, the Aetherians continued to have the power to dominate every engagement through the use of their superweapon. In their disgust of their civilization's elitist behavior, a group of Aetherian scientists went to the surface. There, with aid from the people, they were able to create special swords, called Swordians, that were sentient . Unlike other weapons, these swords chose their masters and were able to call upon the elements of nature to do their will.
Using these weapons, the people of the surface finally had an edge against the Aetherians. Thanks in part to the Swordians and their masters, scores of Aeropolis were sunk to the depths of the ocean. In the end, the Erthers claimed victory over the Aetherians. Thousands of years later, this story has been mostly forgotten.
In the meantime, the purposeless Swordians fell into a deep stasis sleep, only to awaken when grave threats rose once again.
Gameplay Systems
The game uses an enhanced version of the Linear Motion Battle System that debuted in the first game of the series, Tales of Phantasia . Battles take place on a 2-D plane where characters and enemies act in real time. Melee and ranged attacks are executed in real time, with spell casting requiring a chanting time that increases directly with the complexity of the spell being cast. When the chanting of a spell is complete, game-time temporarily stops as the spell animation is carried out and damage is assigned, so spells essentially pause the battle when cast.
Special melee and ranged attacks do more damage or have more hits than normal attacks, but require technical points, or TP, to be consumed for use. Also, the battle system rewards the player with extra experience for stringing together multi-hit combos . The end result of this break from turn-based RPG battle systems is a more fast-paced and reaction-oriented system that behaves more like a side-scrolling action game . Pre-battle options include assigning spells and special attacks to buttons and button-directional combinations, changing the party's battle formation or order, and assigning AI behavioral patterns for computer-controlled allies.
Certain spells can also be taken off the active casting list for computer-controlled allies. At any one time, the AI is controlling the other characters in the party that the player is not directly commanding, taking general strategic orders into consideration when acting. The player controls one character directly at a time, but can switch to other characters and issue special attack or spell orders for any character on command using an in-battle menu system. This menu system enables the player to use items, spells, or special attacks at will during battle.
The menu system also allows the use of general commands given to the entire party during battle, along with instant adjustment of previous strategy or formation orders.
Media Reviews
About Tales of Destiny
Tales of Destiny is a classic video game released for the PlayStation on January 1, 1997. This title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about Tales of Destiny, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
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