NES

Wizardry: Proving Grounds of the Mad Overlord

The NES adaptation of the groundbreaking dungeon crawler that defined the RPG genre. Assemble a party of six adventurers to navigate 10 labyrinthine levels beneath the fortress of the mad archmage Trebor.

Release Date
January 1, 1990
Players
1
Region
US

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Gameplay Systems

Starting in the town, which is represented only as a text-based menu, the player creates a party of up to six characters from an assortment of five possible races (Humans, Elves , Dwarves , Gnomes , Hobbits ), three alignments (Good, Neutral, Evil), and four basic classes (Fighter, Priest, Mage , Thief), with four elite classes (Bishop: priest and mage spells; Samurai : fighter with mage spells; Lord: fighter with priest spells, and Ninja : fighter with thief abilities) unlocked once the characters have progressed sufficiently. Good and evil characters normally cannot be assigned to the same party. After characters are equipped with basic armor and weaponry, the party descends into the dungeon below Trebor's castle. This consists of a maze of ten levels, each progressively more challenging than the last.

Classes have multiple spells, each with seven levels, that characters learn as they advance. The style of play employed in this game has come to be termed a dungeon crawl . The goal, as in most subsequent role-playing video games, is to find treasure including ever more potent items, gain levels of experience by killing monsters, then face the evil arch- wizard Werdna on the bottom level and retrieve a powerful amulet. The goal of most levels is to find the elevator or stairs going down to the next level without being killed in the process.

The graphics of the original game are extremely simple by today's standards; most of the screen is occupied by text, with about 10% devoted to a first-person view of the dungeon maze using line graphics. By the standards of the day, however, the graphics improved on the text-only games that had been far more common. When monsters are encountered, the dungeon maze disappears, replaced by a picture of one of the monsters. Combat is against from 1 to 4 groups of monsters.

The game's lack of an automap feature, which had not been invented at the time of its release, practically forces the player to draw the map for each level on graph paper (included in the box) as they walk through the 20x20 dungeon maze, step by step – failing to do this often results in becoming permanently lost, as there are many locations in the maze that have a permanent "Darkness" spell upon the square (making the player walk blindly) or a "Teleport" spell sending the player to a new location. A magic spell can be used to determine the current location of the party, and at higher levels there is a teleport spell that can be used to quickly transition between the maze levels. Care is necessary when teleporting as the player must enter both the level and coordinates to teleport to (the number of steps north, south, east, or west from his current location) and it is easily possible to land in a trap or solid stone, ending the game. The original releases of Wizardry also do not announce that the player has teleported and play resumes as if one step forward was taken.

The game has unforgiving difficulty as players cannot save their progress within the dungeon; they must exit the dungeon first. In the event of a total party kill, play cannot be resumed; however, a new party may recover the bodies and items of dead adventurers. Later Wizardry games made it easier by restarting at the point in the dungeon where the characters died. It can take hundreds of hours to finish the game.

Wizardry saves the player's party and game progress onto a scenario disk. After booting, a new one may be created with a blank floppy disk or an existing one used. Completion of Proving Grounds of the Mad Overlord allows a player to export the winning party to Wizardry II and III.

Media Reviews

IGN
1982

About Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord is a classic video game released for the Nintendo Entertainment System on January 1, 1990. This title has become a beloved entry in the retro gaming library.

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