NES

Zelda II: The Adventure of Link

The radical sequel to The Legend of Zelda transforms the formula with side-scrolling combat, RPG-style leveling, and magic spells. Link ventures through Hyrule to awaken Princess Zelda from an eternal sleep while preventing Ganon's resurrection.

Release Date
January 1, 1987
Developer
Nintendo
Publisher
Nintendo
Players
1
Region
US

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Story

Several years after the events of The Legend of Zelda , the now-16-year-old Link notices a strange mark on the back of his left hand, exactly like the crest of Hyrule. He seeks out Impa, who takes him to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden. Impa tells Link that the maiden is Zelda , the princess of Hyrule from long ago.

Zelda's brother tried to force her into telling their recently deceased father's secrets concerning the Triforce . Princess Zelda refused to reveal its location, and the prince's magician friend, in anger, tried to strike her down with a spell. Zelda fell under a powerful sleeping spell, but the magician was unable to control the wildly arcing magic and was killed by it. The prince, filled with remorse and unable to reverse the spell, had his sister placed in the castle tower, hoping she would one day be awakened.

He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy. Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link finds that he can read the document, even though he has never seen the language before; it indicates that the crystals must be set into statues within six palaces scattered across Hyrule.

This will open the way to the Great Palace, which contains the Triforce of Courage . Only the power of the combined Triforces can awaken Zelda. Taking the crystals, Link sets out to restore them to their palaces. Meanwhile, Ganon 's followers seek to kill Link, as sprinkling his blood on Ganon's ashes will bring Ganon back to life.

Ultimately, Link restores the crystals to the six palaces and enters the Great Palace. After venturing deep inside, Link battles the last of the guardians, a flying creature known as Thunderbird. Afterwards, his true heart is tested by fighting his own shadow. Link then claims the Triforce of Courage and returns to Zelda.

The three triangles unite into the Triforce, and Link's wish awakens Zelda.

Gameplay Systems

This section may contain original research . Much of the material, such as genre, other gaming terminology and comparisons to outside games can not be drawn from the source which is stated as the game itself. Please improve it by verifying the claims made and adding inline citations . Statements consisting only of original research should be removed.

( January 2026 ) ( Learn how and when to remove this message ) Zelda II: The Adventure of Link is an action role-playing game that bears little resemblance to the first or later entries in the Legend of Zelda series. It features side-scrolling areas within a larger top-down world map, unlike the exclusively top-down perspective of the first game. The side-scrolling gameplay and experience system are similar to features of Konami 's Castlevania series, especially Castlevania II: Simon's Quest . The game incorporates a strategic combat system, a proximity continue system based on lives , an experience points system, magic spells , and more interaction with non-player characters .

Apart from the non-canonical CD-i The Legend of Zelda games , Link: The Faces of Evil and Zelda: The Wand of Gamelon , no other game in the series includes a lives feature. The side-scrolling perspective is used in a minor capacity in Link's Awakening and the other Game Boy entries, while the top-down perspective still takes focus. Experience levels In this installment, Link gains experience points to upgrade his Attack, Magic, and Life attributes by defeating enemies. He can raise each of these attributes a maximum of seven levels above their starting point.

A level increase for Attack, Magic, or Life will respectively increase the sword's offensive power, decrease the amount of magic needed to cast spells, and reduce the damage Link takes from enemy attacks. In the Western version of the game, each attribute requires a different amount of experience to level up, with Life requiring the fewest points to level and Attack requiring the most. When enough points are acquired to raise an attribute, the player may choose to level up that attribute or to cancel and continue gaining experience points towards the next level in another attribute. In the original Japanese version, all attributes require the same number of experience points to level up, and the required number is lower; however, if the player loses all lives, the levels of all attributes will be reset to the lowest of the three (while level upgrades in the Western version are permanent).

Once Link has raised an attribute to the maximum level of eight, further advances in that attribute will earn Link an extra life, without advancing the attribute itself. Link begins the game with four Heart Containers and four Magic Containers and can acquire up to four more of each, permanently increasing his life points and magic points respectively. Other games in The Legend of Zelda series only allow Link to increase his strength through new weapons, items, and Heart Containers. Certain enemies drain Link's experience when they attack, but he will never lose a level once raised.

When a game ends or is saved, the cartridge records Link's current ability levels and the number of experience points required for the next increase but resets his accumulated points to zero.

Sales & Commercial Performance

Total Copies Sold
4.38 million copies

Media Reviews

IGN
1988
Nintendo Power
1988

About Zelda II: The Adventure of Link

Zelda II: The Adventure of Link is a classic video game released for the Nintendo Entertainment System on January 1, 1987. Developed by Nintendo and published by Nintendo, this title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Zelda II: The Adventure of Link, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

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