Metroid II: Return of Samus
Metroid II: Return of Samus is a groundbreaking action-adventure game that pushed the Game Boy's capabilities to their limits. As bounty hunter Samus Aran, players travel to planet SR388 to exterminate the Metroid species in this direct sequel to the NES classic.
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Story
Metroid Story chronology Main series in bold , remakes in parentheses Metroid manga series Metroid ( Zero Mission ) Metroid Prime Metroid Prime Hunters Metroid Prime 2: Echoes Metroid Prime 3: Corruption Metroid Prime: Federation Force Metroid II: Return of Samus ( Samus Returns ) Super Metroid Metroid: Other M Metroid Prime 4: Beyond Metroid Fusion Metroid Dread v t e In the first Metroid , Samus Aran foiled the Space Pirates ' plans to use the newly discovered lifeform known as Metroids. Some time later, the Galactic Federation resolved to ensure that the Metroids' power could never again be used by the Pirates, and sent several teams to the Metroid's home planet SR388 to destroy the species. When the teams disappear, the Galactic Federation contracts Samus to finish the mission. Samus hunts and kills the Metroids one by one.
Each exhibits unique mutations: the Metroids grow from small jellyfish-like creatures into large, hovering lizard-like beasts. After destroying most of the planet's Metroids, Samus kills the Queen Metroid. Returning to her ship, Samus finds a Metroid egg. A Metroid hatchling emerges and imprints onto Samus, thinking that she is its mother.
Unable to commit to her mission of extermination, Samus spares its life. She exits the tunnels while the Metroid helps clear the way. Reaching the planet's surface, Samus and the infant Metroid board the ship together.
Gameplay Systems
Metroid II is an action-adventure side-scroller game [ better source needed ] in which the player controls the protagonist Samus Aran on the fictional planet SR388. Players advance through the game by using Samus' weapons to kill a fixed number (47) of Metroid creatures . The player is given a detector that displays the number of Metroids remaining in the area. Once all the creatures are eliminated, an earthquake occurs and the planet's lava levels decrease, allowing Samus to travel deeper through its tunnels.
The Metroid creatures are encountered in different evolution stages of their development cycle: original, Alpha, Gamma, Zeta and Omega. The more developed the organism is, the stronger its attack. Metroid II features save modules located around the planet, which allow players to save their progress and continue in another session. The game features two weapons new to the Metroid series: the tri-splitting Spazer Laser Beam, and the Plasma Beam, which passes through enemies when shot.
Samus can only equip one beam at a time, but she can switch between them by returning to where they are first found. Metroid II features the Space Jump, a new suit enhancement that allows Samus to jump infinitely and access otherwise unreachable areas. The game also sees the return of Samus' Morph Ball, a mode in which she curls up into a ball to travel through small tunnels. In addition, the game is the first in the series to feature the Spider Ball and Spring Ball.
The Spider Ball allows Samus to climb most walls or ceilings, giving her freedom to explore both the surfaces and ceilings of caverns, and the Spring Ball gives Samus the ability to jump while curled up into a ball in the Morph Ball form.
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About Metroid II: Return of Samus
Metroid II: Return of Samus is a classic video game released for the Game Boy on January 1, 1991. Developed by Nintendo and published by Nintendo, this title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about Metroid II: Return of Samus, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
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