SNES

Romancing SaGa

The third entry in the SaGa series introduces an open-world structure with eight unique protagonists, nonlinear storytelling, and innovative battle mechanics that would define the franchise.

Release Date
January 1, 1992
Developer
Square
Publisher
Square
Players
1
Region
US

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Story

Romancing SaGa is set in the fictional world of Mardias. One thousand years before the game's opening, a war raged between three evil gods—Death, Saruin, and Schirach—and the benevolent deity Elore. By the end, Death and Schirach are stripped of their powers, while Saruin is imprisoned through the combined effort of ten Fatestones and the sacrifice of the hero Mirsa. The Fatestones become scattered through the world, and the powers of darkness gather themselves to free Saruin from his imprisonment.

The game focuses on eight characters, each with their own narrative who are drawn into the quest to recover the Fatestones and defeat Saruin once more. They are Albert, heir to a noble lord in the region of Rosalia; Aisha, a peace-loving member of the nomadic Taralians; Jamil, a thief operating in the city of Estamir; Claudia, a woman raised by a witch in the land of Mazewood; Hawk, a notorious pirate; Sif, a warrior from the snow-covered region of Valhalland; Gray, a treasure-seeking adventurer; and Barbara, member of a travelling band of entertainers. Other recruitable characters are The Minstrel, wandering bard, Diana, Albert's older sister, Neidhart, prince of Rosalia, Raphael, young squire of the Knights of the Dominion, Guella Ha, lizard man, Galahad, paladin from Rosalia, Myriam, witch, Brau, brown bear, Sylvan, white wolf, Gian, knight of Melvir, Patrick, snooty treasurer, Dowd, Jamil's best friend, Farah, Jamil's girlfriend, Herman, loud, obnoxious member of Barbara's troupe, Captain Silver, pirate, Red Mage, an adventurer, Frielei, guardian of the treasure of Frosthold Fortress, Darque, wanderer who has lost his memories, Aldora, powerful sorceress and sword-wielding dragon knight. While each character has their own personal quest, they are drawn into the quest for the Fatestones.

In Minstrel Song , the characters are overseen in their quest by the Minstrel, a figure who is secretly an avatar of Elore. Once enough Fatestones are collected, the chosen protagonist faces the reawakened Saruin, defeating him for good. If Minstrel Song is cleared with all eight characters, a final scene shows them talking together, then setting out as a group watched over by the Minstrel.

Gameplay Systems

Romancing SaGa is a role-playing video game where the player takes on the role of eight different protagonists, playing through their narratives and an overarching story in a nonlinear style. After choosing a protagonist, the player explores the game's overworld freely, triggering narrative events, engaging in battles, and performing side activities. Over the course of the game a party of characters is built up, with some recruitable members being the unchosen protagonists. Progression of the main narrative is based on the number of events the player completes, their current strength, and speaking to certain characters.

This free exploration is dubbed the Free Scenario System. Battles trigger when the player encounters enemy sprites in field and dungeon environments. The party engages the enemy in a preset formation arranged on a 3x3 grid, which impacts both attack range and defence from enemies. Equipment for playable characters includes their current weapon and armour.

Abilities use a pool of Battle Points (BP). There are no experience points , with character statistics raising at random based on actions in battle. New abilities are unlocked by using weapons enough times in battle. Winning the battle also grants the player money, used to buy items and equipment.

If a party member falls, they will return to low health at the end of battle. If the entire party falls, the game ends. The PlayStation 2 (PS2) remake Minstrel Song retains the original narrative and many gameplay concepts including non-linear exploration, but all environments are rendered in 3D and elements from later SaGa titles are incorporated. As with the original, once the protagonist is chosen, they can progress as they like through the scenario.

The game uses a quick save function, creating a temporary save when the party is in field or dungeon environments. Hard saves can only be done in towns, where merchants selling new weapons and equipment can be utilised. The player can customise their party through which characters they recruit, and character classes that impact abilities and statistics, magical schools that allow the blending of different elemental magic types, and weapon forging. In addition to statistics rising depending on battle actions, a character learns or upgrades their skills by using it multiple times in battle.

If several party members focus on one enemy, they unlock a Combination attack. Character health is two-layered, with standard health and Life Points. LP are limited in number and only renewed by resting at an inn. A character loses LP by being knocked out enough times or through attacks which target LP; if the player character loses all LP, the game ends.

Sales & Commercial Performance

Total Copies Sold
1.3 million copies

Media Reviews

Famitsu
9/10

About Romancing SaGa

Romancing SaGa is a classic video game released for the Super Nintendo Entertainment System on January 1, 1992. Developed by Square and published by Square, this title has become a beloved entry in the retro gaming library.

This wiki entry provides comprehensive information about Romancing SaGa, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.

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