Super Metroid
Super Metroid is a landmark action-adventure game developed and published by Nintendo for the SNES. Released in 1994, it perfected the 'Metroidvania' formula with its non-linear exploration, ability-gated progression, and atmospheric storytelling. Players control bounty hunter Samus Aran as she investigates the Space Pirate base on planet Zebes to recover a stolen Metroid larva.
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Story
Metroid Story chronology Main series in bold , remakes in parentheses Metroid manga series Metroid ( Zero Mission ) Metroid Prime Metroid Prime Hunters Metroid Prime 2: Echoes Metroid Prime 3: Corruption Metroid Prime: Federation Force Metroid II: Return of Samus ( Samus Returns ) Super Metroid Metroid: Other M Metroid Prime 4: Beyond Metroid Fusion Metroid Dread v t e Samus Aran brings the last Metroid to the Ceres space colony for scientific study. Investigation of the specimen, a larva , reveals that its energy-producing abilities could be harnessed for the good of civilization. Shortly after leaving, Samus receives a distress call alerting her to return to the colony immediately. She finds the scientists dead, and the Metroid larva stolen by Ridley , leader of the Space Pirates .
Samus escapes during a self-destruct sequence and follows Ridley to the planet Zebes. She searches the planet for the Metroid and finds that the Pirates have rebuilt their base there. : 5 After defeating four bosses including Ridley in various regions of Zebes, Samus enters Tourian, : 109 the heart of the Pirates' base, and fights several Metroids that have reproduced. A Metroid that has grown to enormous size attacks and nearly destroys Samus, but relents at the last moment.
It is the larva that was stolen from Ceres; because Samus was present at its hatching on SR388, the Metroid has imprinted on Samus, recognizing her as its "mother". : 113 Samus fights Mother Brain , a biomechanical creature that controls the Zebes systems. Mother Brain overpowers Samus, but the Metroid intervenes, crippling Mother Brain and healing Samus. Mother Brain rises again and kills the Metroid, but upon death, the Metroid gives Samus the Hyper Beam, a powerful weapon strong enough to kill Mother Brain.
Samus escapes Zebes as it self-destructs.
Gameplay Systems
: 18–19 The player controls Samus Aran as she searches the planet for a Metroid that has been stolen by Ridley , the leader of the Space Pirates . : 5 Samus can run, jump, crouch, and fire a weapon in eight directions; she can perform other actions, such as wall jumping —jumping from one wall to another in rapid succession to reach higher areas. The "Moon Walk" ability, named after the dance move of the same name , allows Samus to walk backwards while firing or charging her weapon. : 8–9 Throughout the course of the game, the player can acquire power-ups that enhance Samus's armor and weaponry, as well as grant her special abilities, allowing them to gain access to areas that were previously inaccessible.
The Morph Ball allows Samus to curl into a ball and roll into tight places; in this form, she can plant bombs once the Bomb power-up is acquired. The Spring Ball adds the ability to jump while in Morph Ball form. : 10–11 The Speed Booster can be used to run at high speeds and destroy barriers and enemies. The Hi-Jump Boots allow for a higher jump, and the Space Jump allows Samus to jump continuously in midair.
: 24 The Grapple Beam can be used to swing across open areas. The X-ray Scope is used to see hidden items and passages. : 12 The heads-up display shows Samus's health , the supply mode for Reserve Tanks, icons that represent weapons, and a map display showing her location and its surroundings. : 7 The inventory screen allows the player to enable and disable weapons and abilities.
While the beam weapons can be combined, the Spazer and Plasma beams cannot be used simultaneously. At the game's end, Samus obtains the Hyper Beam, a powerful weapon generated by the energy given to her by the "super Metroid", the matured version of the larval creature that she seeks. The backup units called Reserve Tanks can be used automatically when Samus's health is depleted. : 14–15 The automap helps the player navigate the different areas, and map computers in each area reveal unexplored areas.
: 13 To save their progress, the player must use save stations located around the planet. : 16 Players can also save and recharge their health and ammunition at Samus's gunship. : 18 Super Metroid has three endings based on the time taken to complete it, which determine whether Samus poses with or without her suit. The best ending is achieved when the game is completed under three hours.
: 119 If the player rescues the Dachora and the Etecoons, friendly creatures encountered by Samus, they are shown leaving the planet in the distance.
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About Super Metroid
Super Metroid is a classic video game released for the Super Nintendo Entertainment System on January 1, 1994. Developed by Nintendo and published by Nintendo, this title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about Super Metroid, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
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