Wario Land: Super Mario Land 3
Wario's first starring role as an antihero, featuring treasure hunting, multiple transformations, and a pirate theme. Players control Wario through diverse levels to reclaim a golden statue from Captain Syrup's pirate gang.
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Story
"Kitchen Island" redirects here. For the real-world term, see Kitchen . After being ejected from Mario 's castle in the previous game , Wario resolves to get his own castle, one even bigger and more impressive than Mario's. To fund this extravagant dream, he travels to Kitchen Island, where the Brown Sugar Pirates have hidden many treasures and coins, including a golden statue of Princess Peach , stolen from the Mushroom Kingdom .
Wario intends to retrieve this statue and sell it back to Mario for the price of a castle. After exploring the island, stealing the pirates' treasures, and infiltrating their Syrup Castle, Wario confronts the leader of the pirates, a female buccaneer named Captain Syrup. She summons a genie to destroy Wario, but he defeats the genie and Syrup destroys the castle with a large bomb as she escapes. In doing so, the pirates' biggest treasure is revealed: the giant gold statue of Princess Peach.
However, Mario appears in a helicopter, thanks Wario and takes the statue away in front of his eyes. Still holding the genie's lamp, Wario summons the genie and wishes for a castle. The genie tells him that he requires money to grant his wish, and so Wario gives him all the coins the player has collected over the course of the game, plus trades in all the found treasures for more coins. Exactly how well the genie grants Wario's wish depends on the final amount of coins he is given: Wario can get (from best to worst outcome) a European-style castle, a Japanese-style castle, a log cabin, a treehouse, or a tiny birdhouse.
If the player collects all the treasures and has enough coins to reach the 99,999 limit, the genie will give Wario an entire planet with his face etched on its surface.
Gameplay Systems
Wario Land features gameplay markedly different from the previous two games in the Super Mario Land series. The game takes place on a route through several themed areas, which are split into several courses , culminating in a boss fight. Wario is able to jump on or bump into enemies to knock them over. Enemies thus stunned can be picked up and thrown at other enemies.
When in his grown form, Wario is also able to perform a shoulder charge, which is used to attack enemies, break through blocks and open hidden treasure chests. There are additionally three unique helmets that Wario can obtain, with their own abilities. The Bull Helmet increases Wario's strength and doubles the length of his shoulder charge attack, allowing him to smash through blocks more easily. It also gives Wario the abilities to stick onto ceilings and perform a "butt stomp" into the ground, which stuns nearby enemies and breaks through blocks underneath him.
The Jet Helmet increases Wario's running speed and lets him fly in purely horizontal directions in the air, as well as to shoulder charge underwater. Finally, the Dragon Helmet lets Wario shoot long-ranged bursts of flames both on land and underwater, which destroy enemies and blocks on contact. This attack replaces his shoulder charge so long as he wears the Dragon Helmet. Players can also collect a Starman to gain temporary invincibility.
If Wario takes damage from an opponent or obstacle, he will shrink, losing his shoulder charge move, and will remain small until he collects a clove of garlic, a helmet, or reaches the end of the level. If Wario is hit while small, or is hit by an instant kill obstacle, such as pits or lava, he will lose a life and all the coins he had collected in that level. Unlike the Super Mario series, in which coins are typically used to earn extra lives , coins in this game are instead used as currency. They can be earned by collecting them, finding them in blocks, or shoulder charging enemies.
If Wario has acquired 10 or more coins in a level, he can pull out a 10-coin piece, which he can throw at enemies, and pick up again if desired. They can also be spent to open level exits, or activate checkpoints . Extra lives are earned by collecting heart points, which are earned by defeating enemies or collecting Hearts, with an extra life earned for every 100 points. At the end of each level, the player can choose to either gamble the coins they have collected in the level in a game of chance, or spend them to try and earn heart points.
Certain levels contain a locked treasure room, each of which contains a unique treasure. To acquire the treasure, the player must find the key in the level, carry it to the treasure room (Wario cannot use helmet abilities or the shoulder charge while carrying the key), break open the treasure chest, take the treasure, and finish the level. Upon finishing the game, each treasure the player has acquired is traded in for a set amount of coins. Even the least valuable treasure is worth roughly as many coins as the player would normally acquire over the entire game.
The game's ending varies according to how many total coins the player has.
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About Wario Land: Super Mario Land 3
Wario Land: Super Mario Land 3 is a classic video game released for the Game Boy on January 1, 1994. Developed by Nintendo and published by Nintendo, this title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about Wario Land: Super Mario Land 3, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
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